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Elden Ring patch 1.07 is now available


Image: FromSoftware

Elden Ring continues to provide improvement update to improve the experience for players. The latest 1.07 update includes balancing changes that should make the gameplay more consistent. Spells, talents, incantations, and weaponry have all undergone significant revisions in order to provide more tactical flexibility throughout the game. 

For additional features, Elden Ring patch 1.07 has added separate damage scaling for PvP. This feature allows players to scale the damage done by their weapons, skills, spells, and incantations independently when competing against other players. It is possible that in the future, this functionality will be utilized to rebalance the invading/PvP mode’s weapons, arts, spells, and incantations. Any balancing changes made inside this mode will not have any effect on the other game modes, including single-player and cooperative. The PvP Exclusive balance adjustments made are as follows:

  • Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.
  • Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.
  • With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.
  • The power of the following incantations in PvP has been decreased:
    • Dragonfire / Agheel’s Flame / Glintstone Breath / Smarag’s Glintstone Breath / Rotten Breath / Ekzykes’s Decay / Dragonice / Borealis’s Mist / Unendurable Frenzy

The new Elden Ring patch 1.07 also includes some general balance adjustments which affect both PvE and PvP aspects of the game. The following are the general balance adjustments made for patch 1.07:

  • Increased poise damage when using two-handed normal attacks.
  • Increased the speed of some Colossal Sword attacks.
  • The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased.
  • Increased the speed of some Colossal Weapon attacks.
  • Decreased recovery time for Colossal Swords and Colossal Weapons, except for jump attacks, dual-wielded attacks, and attacks while riding.
  • Increased poise damage of Hammers, Great Hammers, and some Colossal Weapons.
  • Increased guard penetration for the following weapons:
    • Celebrant’s Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe
  • The poise rating of some attacks has been increased for the following weapons:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Great Hammers / Great Spears / Halberds
  • With some exceptions, the poise of all armor has been increased.
  • The effects of the Greatshield Talisman and Hammer Talisman have been increased.
  • Some effects of the spell Scholar’s Shield, the Barricade Shield skill, and the Shield Grease item have been adjusted as follows.
    • The effects on shields with low guard boost have been adjusted upward.
    • The effects on shields with high guard boost have been adjusted downward.
  • The guard strength of the Fingerprint Stone Shield has been decreased.
  • Decreased the status buildup done by dual-wielded weapons.

Some balance adjustments for Magic and Incantations Skills were also made. Several bugs were also addressed in Elden Ring patch 1.07. Find out more about the new Elden Ring update in the 1.07 Patch Notes posted on the official Bandai Namco website.

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