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VALORANT 5.12 patch note reveals Chamber nerfs


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VALORANT 5.12 patch notes is now out, and it looks like the Sentinel Agent, Chamber has undergone significant tweaks. Chamber’s present mechanics was shaping the playing field in an unhealthy way, interfering with other Agent identities, and breaking VALORANT’s fundamental tactical cycle, according to the 5.12 patch notes. Consequently, the essential adjustments were implemented to preserve his character’s identity while keeping VALORANT’s game health.

Patch 5.12 of VALORANT intends to refine Chamber’s identity as a precision-focused Sentinel who lays his body on the line to hold areas, while significantly decreasing his sphere of influence and adding more opponent counterplay. Take a look at the changes made to Chamber’s ability kit in VALORANT 5.12 update, as published in the official VALORANT website:

Headhunter (Q)

  • Updated Stability Curve
    • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.

Rendezvous (E)

  • Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 15m >>> 26m
  • Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter is unaffected by this change
  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
  • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.

Trademark (C)

  • The trap is now range restricted
    • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Can now be recalled mid-round
    • Does not require line of sight
  • 30s cooldown on recall
    • Destruction remains permanent
  • Initial Arm Time increased 2s >> 4s
  • Health Increased 1 >> 20

Tour De Force (X)

  • Fire rate decreased by 57.5%

Slow

  • This applies to both Trademark and Tour De Force
    • Reduced duration 6s >> 4s

As a key to ensuring the tactical promise of VALORANT, these modifications centered on preserving Chamber’s combat strength, while narrowing the span of his impact across any given map. Through this, the agency of opponents to outwit or outplay is increase, providing Chamber players with a deliberate mastery curve.

While the new Chamber update has been met with mixed reviews from the majority of Chamber mains, VALORANT’s development team hopes that players will still be able to participate in the combat-focused gameplay loop while opponents have more possibilities to engage in counterplay.

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